Warfare Covert Ops cover art
Prototype board game • covert tactics • fog of war

Warfare: Covert Ops

A tense tactical board game about hidden movement, reconnaissance, role-driven combat and high-stakes decision making. Plan in secret, probe for intel, and strike before your opponent understands what is really happening.

Why this game stands out

Warfare: Covert Ops combines hidden information, role-based squads, reconnaissance and tactical timing into a compact boardgame format. Instead of perfect information, both players operate behind privacy screens, build squads with distinct battlefield roles and win by making sharper reads than their opponent.

Private board with squads
Core tension

Private boards

Track your squads in secret while reading your opponent’s movements, intentions and timing.

Recon binoculars tool
Information warfare

Recon tools

Use binoculars, scouting and intel actions to reveal the battlefield and shape the next engagement.

Unit cards and components
Role identity

Role-based units

Each squad member brings unique tactical options, from healing and scouting to mortar fire and sabotage.

Quick introduction

Tactical warfare with secrecy at its core

Warfare: Covert Ops is designed to deliver a fun, realistic warfare experience that combines planning, uncertainty and luck without needing a massive rulebook. Every turn asks the same dangerous question: do you reveal your plan now, or wait one more activation?

Fast to grasp, yet rich in hidden information and mind games.
Simultaneous movement builds tension before every reveal.
Role-based actions create asymmetry without rules overload.
Counterattacks, suppression and bombs keep every turn dangerous.
Strong game pillars
Dual private maps

Full mutual blindness

Both players track their squads on independent boards, creating real fog of war instead of just hidden roles.

Distinct unit roles

Hidden roles & identities

Every squad carries uncertainty. Your opponent knows pressure is coming, but not which specialist is behind it.

Layered intel play

Recon shapes the battle

Scout actions, recon tools and support effects reward information warfare as much as direct attacks.

Mission-focused play

Scenario-driven tension

Different missions, maps and objectives push players to balance aggression, deception and timing.

How a turn feels

Move. Attack. Defend. Clean up.

01

Move

Players reposition none, some or all available squads on private boards.

02

Attack & defend

Alternating activations create reveals, suppression, counterattacks and bluffing.

03

Clean up

Intel markers, bombs and support effects reset tension for the next turn.

Prototype setup in play
Gameplay in action

The prototype already has a strong table presence: hidden boards, visible main map, custom markers, role cards and shared tension around every reveal.

Role-driven squads

Build your force

Squad Lead

Squad Lead

Command presence with scout and attack actions.

Gunner

Gunner

Close-quarters pressure with attack and suppress fire.

Engineer

Engineer

Sabotage expert for planting, detonating and diffusing bombs.

Medic

Medic

Keeps squads in the fight with healing support.

Rifleman

Rifleman

Reliable frontline attacker and core squad filler.

Sniper

Sniper

Long-range precision and threat control.

Spotter

Spotter

Enhances visibility and supports sniper operations.

Grenadier

Grenadier

Mortar specialist for disruption and ranged pressure.

Prototype photography

Box & product presentation

These are possible box art explorations and prototype visuals for the game

Meet the designers

The game is designed by three creators who shaped the prototype together.

Jan Egbert Hamming

Jan Egbert Hamming

I focus on the main design and the core ruleset

Luuk Hamming

Luuk Hamming

In covert ops, I mainly focus on realism and observing how the game unfolds.

Dylan Troff

Dylan Troff

I’m Dylan, and I focus on evaluating our game and developing new ideas. I also playtest the game and help identify areas for improvement.

Cards, units & support effects

The unit cards and veteran deck reinforce the identity of the game as more than a battlefield puzzle: it is also about loadouts, support tools and surprise tactical swings.

Unit cards laid out
Squad building

Role cards on the table

Clear unit identities make squad composition an important decision before the hidden battle even begins.

Veteran cards
Support tools

Veteran cards

Special effects like smoke screens and surveillance shift the information war and create memorable moments.

Downloads & media

📘

Rule document

Read the full rules, setup flow, actions and win conditions.

Download PDF
🧩

Print & Play

Download the printable prototype and build your own copy.

Download PDF
🗺️

Maps document

Explore battlefield layouts, map sheets and scenario setups.

Download PDF
🎬

Movie link

A gameplay movie is in preparation.

Soon!

Contact

For more information or a demonstration, contact:

info@warfarecovertops.nl